The Redwall Series

The classic fantasy series for ages 9 and up.

The book that kicked off the phenomenon is now reissued with brandnew jacket art in honor of its 20th anniversary. Readers will delight anew in the thrilling adventures of young Matthias as he discovers the hero within. Brian Jacques' classic tale of peaceful creatures forced to band together in battle has never felt more timely or full of life.

Join the woodlanders as they battle Tsarmina, Queen of a Thousand Eyes, and her band of soldiers in the fight for freedom! Filled with animals of all kinds, this story shows the courage, will power, and determination of the Corim as they fight the evil queen who hopes to enslave them. The story behind the saga-the first quest of Martin the Warrior.

Slagar the Fox is determined to vanquish peaceable Redwall. Gathering his mercenary band of rats, stoats, and weasels, he advances upon the abbey with a cunning scheme-rather than making courageous battle plans, he will steal the children of Redwall from under their parents' very noses. And his prize captive will be Mattimeo, the headstrong young son of Matthias, the fearless mouse warrior! A great adventure for ages 9-12.

When the rat pirate Gabool the Wild attacks the mouse-ship carrying Joseph the Bellmaker, he plunders its magnificent bell in a fit of greed, and then pitilessly casts Joseph and his daughter Mariel into the raging sea. After she is rescued and brought to Redwall Abbey, Mariel sets out with three fearless Mossflower companions (and her trusty rope-weapon, the Gullwhacker) to track down Gabool and avenge her father-and thus begins an unforgettable battle! A great adventure for ages 9-12.

In Redwall Abbey, the residents are relaxing in the haze of summer. But at the same time, the neighboring stronghold of Salamandastron lies besieged by the evil weasel army of Ferhago the Assassin. Also, Mara, beloved daughter of Urthstripe, Badger Lord of the Fire Mountain, is in terrible danger. A lightning bolt uncovers the sword of Martin the Warrior, and young Samkin embarks on an adventure that leads him to Mara. Can the good creatures triumph over the villainous Assassin? Recommended for ages 9 and up.

The Redwall series captured the hearts of readers and critics alike with its exhilarating tales of the wondrous creatures of Redwall. Martin the Warrior continues the saga with the long-awaited history of Martin, Redwall's most glorious hero, who rises from slavery to become the greatest warrior the land would ever know. Held by a stoat named Badrang, Martin has a burning desire for freedom, and to end the stoat's evil reign while regaining the sword of his father, Luke the Warrior--the sword that Badrang stole from him when he was just a lad! Recommended for ages 9 and up.

At Redwall Abbey, a cryptic dream warned Joseph the Bellmaker that his daughter was in grave danger. Thus began an epic quest that would take Joseph and a courageous band of Redwallers across land and sea to help Mariel. Where a vicious Foxwolf and his bloodthirsty rat hordes have claimed the kingdom as their own. And where Joseph will join Mariel in a heroic battle against the usurper. One that would be forever remembered in the legend and lore of Redwall Abbey.

When Veil was abandoned as an infant by his father, the kindhearted Bryony takes him in and raises him. But everyone at Redwall is concerned that the nature of his real father, the evil warlord Swartt Sixclaw, will show itself. Bryony, however, is convinced that Veil's goodness will prevail. Suddenly, Veil finds himself alone after he commits a crime that is unforgivable, and is banished from the abbey forever. Meanwhile, Swartt and his hordes of searats and vermin attack Redwall. Veil finds himself facing a tough decision: Should he join Swartt in battle against the only creature who has ever loved him? Or should he return his back on his true father? Recommended for ages 9 and up.

The Tears of All Oceans are missing. Six magnificent rose-colored pearls that inspire passion and greed in all who see them, they have left a cryptic trail of death and deception in their wake. And now Ublaz Mad Eyes, the evil emperor of a tropical isle beyond where the sun sets, is determined to let no one stand in the way of his desperate attempt to claim the pearls as his own. At Redwall Abbey, a young hedgehog maid, Tansy, is determined to find the pearls first, with the help of her friends. Each of the pearls is hidden separately, along with a riddle as to the whereabouts of the next. Tansy must succeed, as the life of one she holds dear is in great danger. Meanwhile, the crew of fearsome monitor lizards and corsairs gathered by Ublaz grows restless...

The murderous Rapscallion army is on the move. Dealt a humiliating defeat by Lady Cregga Rose Eyes, the Badger Lady of Salamandastron, who still pursues them, the Rapscallions are heading inland to take an even greater prize: the peaceful Abbey of Redwall. The elite fighting unit of hares, the Long Patrol, is called out to draw them off. At the forefront is the young hare Tammo, the lead sword in one of the most ferocious battles Redwall has ever faced-ready to fight to the death! Recommended for ages 9 and up.

A villainous new presence is aprowl in Mossflower Woods-the Marlfoxes. Stealthy and mysterious, they are out to plunder and destroy everything in their path. And when they reach Redwall Abbey, they ruthlessly steal the most precious treasure of all-the tapestry of Martin the Warrior. It takes Dann Reguba and Song Swifteye, children of warrior squirrels, to follow in their fathers' heroic footsteps. Together with the young shrew Dippler, and Burble the brave watervole, they embark upon the seemingly impossible quest. . . .

Part of the masterful Redwall epic, storyteller Brian Jacques goes back in time to the days before Redwall, revealing with dramatic poignancy the legend of the first of the magnificent Redwall warriors--Luke, father of Martin.

Joined by Trimp the Hedgehog, Dinny Foremole, and Gonff--the ever-mischievous Prince of Mousethieves--it is that legend Martin hopes to discover when he embarks on a perilous journey to the northland shore, where his father abandoned him as a child. There, within the carcass of a great red ship--broken in half and wedged high up between pillars of stone--he finally uncovers what he has been searching for: the true story of the evil pirate stoat, Vilu Daskar, and the valiant warrior who pursued him relentlessly over the high seas, seeking to destroy Vilu at all costs, even if it meant deserting his only son. Recommended for ages 9 and up.

An unlikely pair, the young haremaid Dotti and the badger-warrior Lord Brocktree, set out for Salamandastron together. But once they arrive, they find that the legendary mountain has been captured by the wildcat Ungatt Trunn and his Blue Hordes. They find themselves rallying an army of hares and otters, shrews and moles, mice and squirrels. Can they execute a plan that makes up in cleverness what it lacks in force? Recommended for ages 9 and up.

An otter is born at Redwall Abbey, and the vicious ferret Sawney Rath believes the otter is the mythical Taggerung, a fierce warrior who no beast can stand against in battle. Sawney's outlaw clan of foxes, weasels, stoats, and other vermin kidnaps the infant otter, but they have no idea what they're getting themselves into. Though he is trained in all the deadly arts and able to outfight, outrun, and outthink any clanbeast, "Tagg" grows up with a slight peculiarity: he refuses to kill. In fact, all Tagg really wants to do is escape his clan and solve the mystery of where he truly belongs.

Enslaved by the evil ferret King Agarno and his daughter, Princess Kurda-slavers who have shackled hundreds-the brave squirrelmaid Triss, along with Shogg the otter and Welfo the hedgehog, plans a daring escape by sea. In her flights, Triss happens upon Redwall, and the abbey creatures discover a new hero in her. Someone brave enough to carry the sword of Martin and face the evil that threatens them . . .

The sixteenth full length Redwall novel sheds light on the Abbey's ancient origins in a thrilling adventure. Loamhedge, the deserted Abbey, has been forgotten for countless seasons. What secrets do it's ruins hold? When it becomes clear that wheelchair-bound Martha might be cured by a formula buried there, two old warriors are inspired by the spirit of Martin the Warrior himself to go on a quest for the ancient Abbey and three young rebels are determined to go with them. Meanwhile. the giant badger Lonna Bowstripe thirsts for vengeance as he relentlessly pursues Raga Bl and his murdering crew of Searats...who are on their way to attack Redwall itself. The valiant Abbeybeasts must defend their home, but how can they, when their boldest warriors are away on their quest? Will Redwall fall to vermin invaders at last?

There has never been a Redwall hero quite like Rakkety Tam, the roguish Highlander squirrel who sets off for Mossflower Wood on a mercenary errand and loses his heart to the charms of Redwall Abbey. And there's never been a villain quite like Gulo the Savage: a vicious beast-eating wolverine who descends upon the Abbey in search of a relic called the Walking Stone. Readers will cheer at the return of the Long Patrol, the antics of a renegade vole thief, and the emergence of a new champion to wield the sword of Martin. Recommended for ages 9 and up.

The otters of Green Isle have long been enslaved to the Wildcat Riggu Felis. They work and wait for the day their savior will arrive-the prophesized High Rhulain, who will lead them in battle and a return to glory. Meanwhile, young Tiria Wildlough, an ottermaid at Redwall Abbey, pines for her chance to learn the ways of the warrior, much against the wishes of her father. So when an injured osprey arrives at the Abbey, seeking help for its wounds and carrying tales of an embattled clan of otters, young Tiria knows what she must do.

Join the saga that have entranced generations! A new badger lord must take its place at Salamandastron and reign but who is this young warrior who shuns both armor and sword? And where can he be found? A young haremaid of the Long Patrol is on a mission to find this young badger and bring him to his destiny. Vizka Longtooth and his group of Sea Raiders have been ravaging the seaside and have set their sights on Redwall Abbey. Will the Long Patrol find the warrior in time to protect the Abbey? 389 pages, softcover.

Who stole the jeweled eyes of the Great Doomwyte idol long ago? In the caves beneath the abbey, the villainous black-feathered raven Korvus Scurr, ruler of the Wytes, will stop at nothing to find them. Can the Guosim and Gonfelin tribes protect their beloved abbey from Korvus's dangerous army---and the dreaded snake Balis? 384 pages, softcover from Firebird.

Redwall Abbey is in danger! Vilaya, the Sable Quean, and her vermin hordes are plotting an attack. But when the Dibbuns are captured, their plan is revealed. Will the Redwallers risk their Abbey to free their young ones from imprisonment? Can Buckler, Blademaster of the Long Patrol, save the day---and settle a score of his own?

  • Evil Razzid Wearat has set his sights on Redwall Abbey, and only the most fearless warriors have a chance of defending Mossflower Country. The courageous hares of the Long Patrol team up with the mighty sea otters of the Rogue Crew to prepare for battle. Will their strength and skill be enough to defeat the invader? 400 pages, softcover from Puffin.

Graphic Novel

Matthias wishes to be more strong and courageous like how the legends speak of Martin, the warrior mouse who gave the mice of Redwall Abbey their true vocation, but peaceful times do not require such martial skills. Home to a peace-loving order of mice (and one faithful badger), Redwall falls under siege from Cluny the Scourge and his band of bloodthirsty rats, weasels, foxes and the like. With the situation so dire, and the attackers so ruthless, the Abbey is a dangerous place to be, but Matthias discovers what seems to be his destiny - a destiny seemingly linked with Martin himself! But he has a long way to go before that destiny is realized.
While the Abbey's defenses are challenged from both inside and outside the walls, Matthias starts his search for the military items that Martin used during his campaigns. Journeying both far from the Abbey as well as in its deepest recesses, Matthias encounters friends of the mice, enemies of Cluny, and other hazards that Matthias might be able to turn against the foe, but he must survive them first. Deeds of treachery and of valor cover the pages of this, the first book in the Redwall epic.
Veteran illustrator Bret Blevins adds a visual dimension to Jacques' story, filling each panel with idyllic landscapes, uncluttered but chaotic war scenes, and faithful representations of both the major and minor players in the drama. The characters and scenes, drawn vividly in black-and-white and utilizing pencil shading, are reminiscent of Grahame's or Potter's universes of anthropomorphized animals, although the story matter is for a decidedly older audience. Recommended for ages 9 and up.

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