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Mindwar #1 in the Mindwar Trilogy by Andrew Klavan
Rick Dial is a former quarterback for Putnam Hills High School who is now crippled and depressed after a car accident. He ignores his girlfriend who emails him several times a day. What he does best now is online video gaming. US Government Agents have come across a cyber threat from a Russian genius, who has created a digital reality called the Realm where he can enter, control and disrupt American Computer systems from transportation to defense. When Rick achieves the highest scores on a large number of online games, he is approached by an American agent who wants Rick to enter the Realm and stop the Russian before he does any damage to America.
In the Realm, Rick’s body is as strong and fast as it was before. Is the agent keeping him in the dark? Can anyone in the Realm be trusted? How many people like him have failed before him? Will he save America?
Vendor: Thomas Nelson
Publication Date: 2015
Dimensions: 8.11 X 6.11 (inches)
Series: Mindwar Trilogy
The Last Thing I Remember, The Homelanders Series #1Andrew KlavanThomas Nelson / 2010 / Trade Paperback$7.99 Retail:5 Stars Out Of 5 1 Reviews Video
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When Rick lost the ability to run, he came one step closer to becoming a hero.
New High Score! New Record Time!
Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches.
Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Ricks life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroomand into the glowing video screen.
But Ricks uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madmanbefore he sends America into chaos.
Entering the Realm will give Rick what he thought hed never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Ricks body in reality.
Even after Rick agrees to help, he cant shake the sense that hes being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return?
In the tradition of Enders Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gifta gift that could make him a hero . . . or cost him everything.
"Edgar Awardwinning Klavans well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." Booklist
Andrew Klavan is an award-winning writer, screenwriter, and media commentator. An internationally bestselling novelist and two-time Edgar Award-winner, Klavan is also a contributing editor to City Journal, the magazine of the Manhattan Institute, and the host of a popular political podcast on DailyWire.com. His essays and op-eds on politics, religion, movies, and literature have appeared in the Wall Street Journal, the New York Times, the Washington Post, the LA Times, and elsewhere. He lives in Southern California.
Klavan (the Homelanders series) kicks off a trilogy with this fast-paced cyberthriller involving a teenager tapped by a secret agency to fight evil inside a form of virtual reality. Former football star Rick Dial has been living in a funk ever since his father walked out on his family and Rick himself was injured in a car accident. A self-described useless cripple, Rick has taken to playing video games nonstop. His exemplary skills lead him to be recruited by the MindWar Project, where hes charged with a vital mission: go into the digital Realm to investigate, spy on, and possibly combat the terrorist Kurodar. Inside the Realm, Rick fights code disguised as monsters as he learns how to achieve his full potential. While Rick starts out as depressed and surly, his self-image and confidence are gradually restored. The story, while interesting, suffers from a lack of focus---both an awkward romantic subplot and religious undertones involving the power of spirit feel tacked on, rather than an organic part of the novel.
. . . the focus is on action, and theres just enough left unresolved to tempt readers onward.