Invent Your Own Computer Games with Python, 4E
Stock No: WW277950
Invent Your Own Computer Games with Python, 4E  -     By: Al Sweigart

Invent Your Own Computer Games with Python, 4E

No Starch Press / 2016 / Paperback

In Stock
Stock No: WW277950

Buy Item Our Price$35.99 Retail: $39.99 Save 10% ($4.00)
In Stock
Quantity:
Stock No: WW277950
No Starch Press / 2016 / Paperback
Quantity:

Add To Cart

or checkout with

Add To Wishlist
Quantity:


Add To Cart

or checkout with

Wishlist

Product Close-up
Please allow an additional 4 business days before your product ships due to temporary delays. Thank you for your patience.
* This product is available for shipment only to the USA.

Product Information

Title: Invent Your Own Computer Games with Python, 4E
By: Al Sweigart
Format: Paperback
Number of Pages: 376
Vendor: No Starch Press
Publication Date: 2016
Dimensions: 7.00 X 9.30 (inches)
Weight: 1 pound 9 ounces
ISBN: 1593277954
ISBN-13: 9781593277956
Ages: 10-14
Stock No: WW277950

Publisher's Description

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors

As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

Author Bio

Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.

Editorial Reviews

"Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out – and understand – Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own."
—Computerworld

"Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger."
—GeekDad

"This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two."
—Greg Laden, National Geographic's ScienceBlogs

"This book is a great entry point for beginning programmers that 'gamifies' coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application."
—School Library Connection

"If games are your thing, this would be the perfect book to learn Python."
—Rajat, @argent_codes

Ask a Question

Author/Artist Review