Halos and Avatars: Playing Video Games with God - eBook
Stock No: WW10104EB
Halos and Avatars: Playing Video Games with God - eBook  -     Edited By: Craig Detweiler
    By: Craig Detweiler(Ed.)

Halos and Avatars: Playing Video Games with God - eBook

Edited By: Craig Detweiler
Westminster John Knox Press / 2010 / ePub

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Stock No: WW10104EB

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Product Description

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

Product Information

Title: Halos and Avatars: Playing Video Games with God - eBook
By: Craig Detweiler(Ed.)
Format: DRM Protected ePub
Vendor: Westminster John Knox Press
Publication Date: 2010
ISBN: 9781611640045
ISBN-13: 9781611640045
Stock No: WW10104EB

Author Bio

Craig Detweiler is Associate Professor of Theology and Culture and Director of the Reel Spirituality Institute at the Brehm Center for Worship, Theology and the Arts at Fuller Theological Seminary in Pasadena, California. He is also the author of Into the Dark: Seeing the Sacred in the Top Films of the 21st Century and coauthor (with Barry Taylor) of A Matrix of Meanings: Finding God in Pop Culture.

Publisher's Weekly

Rather than write off as childish one of the most influential popular culture phenomena ever, Detweiler (Into the Dark: Seeing the Sacred in the Top Films of the 21st Century) assembles a savvy group of experts to explore the spiritual and theological implications of video gaming. Those not familiar with the contemporary scene will be amazed to discover how far video games have evolved since the days of Pac Man and Space Invaders. Video games, as a number of these scholars point out, have integrated a narrative aspect that is fascinating and complex—the characters have literally become three-dimensional. Some of the other important issues raised include the power of gaming to build virtual communities, the ways games can help children develop virtues, and the myriad ways religion is portrayed. Especially compelling is an examination of how Muslims are characterized in games. These essayists are fans who lovingly approach and reproach video games, and they earnestly hope that all who pick up a joystick will reflect on the spiritual possibilities. (Feb.) )Copyright 2010 Reed Business Information.

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