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Number of Pages: 192
|Publication Date: 1998|
They don't want to hear you lecture. They don't want to read aninstruction guide. So how can you tell them what they need to know?You want bright smiles, not bored sighs. You want them to have fun,but you want them to learn as well. GAMES are your answer!
Games aren't just for kids. Games can help people learn businessideas: games can teach. Steve Sugar's adaptable designs put an endto tired, scripted business games. Sometimes you have a lot ofgames, but none of them ever seems to suit the occasion. Sometimesgames suit the occasion, but are so rigid that the participants arebored before they've scarcely even begun. With Sugar's help, yourgames will always be both fitting and new. These aren't youraverage games. They're frame games, game shells to which you canadd your own unique content.
With this simple book, you'll quickly create perfect games forevery setting!
In this book you'll get:
- An abundance of uniq ue and playful games. Thesecontent-reinforcing designs will increase the smile quotient ofeven the most hard-to-please audience.
- A handy selection matrix. This tool helps you choose the gamesthat suit your specific training needs.
- A simple seven-step game implementation model. This plan showsyou how to customize these designs for your own use.
As a student, Sugar used games to remember his schoolwork; as ateacher, he used games to energize dull lessons; as a trainer, heuses games to excite learners and accelerate learning. And now heoffers you this invaluable treasury of his fluid game designs.Bring a bounty of frame game fun to your next training session orpresentation!