EZRGolf.com came into being through years of research, both on and off the golf course. It was developed with the idea that learning to play golf could be made easier by placing the emphasis on how to avoid trouble rather than how to get out of trouble. In this book Robert has: 1. Provided a systematic breakdown of each game within the game (tee shots, fairway shots, approach shots, pitching, chipping, and putting). 2. Found one swing that can be adapted to each major phase of a golf game. 3. Selected a series of like clubs for each phase to allow the face angle of the club to primarily determine the desired distance for the ball to travel. 4. Provided a chart of the clubs and distances that work for the author and a blank chart that the reader may use to chart the clubs that work best for him or her. 5. Provided a section to help golfers develop "go to" shots when their game gets a little off kilter. 6. Provided chapters on golfing with children and for learning core values. 7. Provided a chapter to encourage those who may have swing limitations to get out and play. 8. Provided a complimentary website, www.ezrgolf.com, to augment this book. EZR Golf is not the only good way to learn to play golf, but it will most likely be the least expensive. A great gift for all.