No Avatars Allowed: Theological Reflections on Video Games
Stock No: WW651845
No Avatars Allowed: Theological Reflections on Video Games  -     By: Joshua Wise

No Avatars Allowed: Theological Reflections on Video Games

Church Publishing Inc. / 2019 / Paperback

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Product Description

Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement.

This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology.

Product Information

Title: No Avatars Allowed: Theological Reflections on Video Games
By: Joshua Wise
Format: Paperback
Number of Pages: 176
Vendor: Church Publishing Inc.
Publication Date: 2019
Dimensions: 8.5 X 5.5 (inches)
Weight: 8 ounces
ISBN: 1640651845
ISBN-13: 9781640651845
Stock No: WW651845

Publisher's Description

- Reaches across generations to explore divinity, humanity, and technology through the lens of video games - Challenges readers to look theologically at how they play Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement. This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology.

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