In Arcade and the Golden Travel Guide, Arcade, Zoe, and their new best friend, Doug, travel from New York to Virginia to stay with cousins and best friends, Derek and Celeste. It's a chance for Arcade to feel "normal" again after all the thrilling adventures from Book 1 in the series. But nothing is normal as long as the Triple T Token is hanging around his neck. Plus, Derek claims he's stumbled upon some troubling information, and now a suspicious person is following him. Arcade wonders if the trouble is related to the token---after all, someone has already tried to take it from him once. Where did this Triple T come from? And are all the adventures it provides worth all the trouble it brings? Recommended for ages 8 to 12 years.