Games can be more effective than-and are certainly more fun than-simple drills! This set of 14 reproducible games was developed to help students develop the ability to fluently tell time and count money. Perfect for increasing students' mathematical knowledge using a variety of strategies, methods, and tools, each game is engaging, quick, and easy to play. Games pages include the objective, recommended number of players, list of materials needed, directions, variation, and an answer key. 48 reproducible pages, softcover. Grades 2-3.
Engaging and motivating games such as Five-Minute Flowers and Off to the Bank encourage students to practice and build automaticity and computational fluency in telling time in different increments, solving time word problems, adding and subtracting dif
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